![]() I've been using Shield most of the time, but I did try it on a Galaxy S4 and even on a 5" screen it remained quite playable. Yes, this is actually what happens.Ĭontrols in DT2 are superb. This essentially makes grinding a diminishing return activity, because you're slowly making the game harder on yourself. The higher your level, the more difficult the game becomes. Your character has a ranked experience level, and the more missions you do, the more experience you get. Then there's the whole issue of difficulty. Oh, and don't forget about that speedup, which will cost you yet more gold (probably somewhere in the 100-200 range), since the level 4 tech upgrade has a 24 hour wait timer.īut wait, there's more! You'll have to upgrade your guns, which rather quickly reaches into the tens of thousands of dollars of currency for each by your second upgrade on a particular weapon. The smallest denomination of gold you can buy is 150, which will cost you $3. 1 gold is equal to $300 of that currency (you can't buy currency, only gold, which you then convert). Upgrading your team to level 4 (allowing them access to then be upgraded to level 4 individually, so they can then make level 4 items), costs $40,000 in game currency. If you want a feel for how expensive some things are, let's do a little math. I have a simple question: does this sound fun to you? I've wasted so much time in this review talking about the absurdity of in-game currency, but that's because it's such an absurdly huge part of the game. The problem for Dead Trigger was that the "PPP" came far too early because there wasn't enough content to keep things interesting. Thus, content tends to be intro-to-middle heavy, and quickly tapers off past what I'd call the "peak purchase point." From an economic standpoint, it's obvious why. This is a curse for many mobile titles, particularly of the free-to-play variety - developers want you to keep playing as long as humanly possible (because money), but also know that beyond a certain level of difficulty or time invested, a decreasing number of players will continue to advance in the game. ![]() The linear difficulty curve also meant that you'd reach a point where your grind to the next weapon upgrade got so long and became so necessary that it didn't feel so much like the game wanted to take your money as it didn't have any more content to give you. Dead Trigger, for all its fun, did eventually become very, very repetitious. Dead Trigger 2 uses the same basic mechanics as its predecessor, but has addressed its one real shortfall: a lack of depth. ![]()
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